Sound (frequency, pitch, tone, etc.) and tempo (timing) are the elements we often initially observe. Reviving the idea of proportions discussed throughout the lectures, we note sound and tempo mathematically directing the artistic harmony of music.
As I read the intriguing story of “Flatland” by Edwin Abbott, I was reminded of the constraint two-dimensional lines put on art works. As the progagonist was exposed to cubic and other three-dimensional forms from Spaceland, the story exposes the wide expansion geometric shapes create for art, involving depth and space.
Leonardo da Vinci Flying Invention |
Of course, when we think of math’s involvement with art, we
often think of robots. Thoughts of fictional environments seen on TV as The Jetsons, I, Robot, or Wall-E arise.
But is today’s technology far from those? Rodney Brooks, in his TED lecture,
contends that we are on the cusp of such robotic environments. Since the invention of the personal computer, programmable robots have been
created to perform menial chores such as vacuuming rooms to more intricate purposes
like interacting with people for social tasks.
A more common form of robotics used today is seen in video games. Video game creation, as seen in the following video, is an intricate process that makes plain the juxtaposition of science and technology with the worlds of math and robotics, all together forming a piece of art. Robotics and math are constantly around us, though they become so commonplace to us that we forget their involvement in our lives.
A more common form of robotics used today is seen in video games. Video game creation, as seen in the following video, is an intricate process that makes plain the juxtaposition of science and technology with the worlds of math and robotics, all together forming a piece of art. Robotics and math are constantly around us, though they become so commonplace to us that we forget their involvement in our lives.
Works Cited
Abbott, Edwin A. Flatland: A
Romance of Many Dimensions. Second Rev. ed. London: Seeley & Company,
1884. Print.
Brooks, Rodney. Robots Will
Invade Our Lives. TED. N.p., n.d.
Web. 6 July 2014.
"The Jetsons." Freshome:
Design and Architecture Magazine. N.p., n.d. Web. 6 July 2014. .
"Leonardo's Inventions for Flight." Leonardo da Vinci's Inventions. N.p., n.d. Web. 6 July 2014.
The Math of Music. Youtube. N.p., n.d.
Web. 6 July 2014.
I liked how you compared video games to the world of robotics. They do seem to be very similar, and even some video games deal with robotics and drones (Halo ect.) It makes us wonder if robots will be walking around among us and our world in the future will represent what the video games of today show.
ReplyDeleteI enjoyed your post and especially the part you shared regarding Rodney Brooks' TED talk. I remember Stephen Hawking was recently quoted speaking on a similar issue in regards to the development of artificial intelligence (http://www.theblaze.com/stories/2014/05/05/stephen-hawkings-ominous-warning-about-robots/), citing that we may face incredible danger in fulfilling that task. I find all of this very reminiscent of Walter Benjamin's critique regarding authenticity, in that as humans progress in fields such as robotics, medicine, and others, we compromise our own integrity and authenticity in place for mass-production and uniformity. Looking forward to reading more of your posts!
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